Playing Time: 60-120 Min
There is a great buzz of excitement throughout the halls of Kajan, the School of Life, as the High Council has announced a Trial of Nature’s Grace! When a group of apprentices shows sufficient promise, a Trial is called. Over a three day period, the apprentices' race through the realms attempting to earn renown in the minds of their teachers, and most importantly in the eyes of the fantastic creatures. Each student is given an Amulet and allowed the same three spells. They also start their travels with an identical group of creatures who aid them with magical energy and amazing abilities.
The objective of Legendary Creatures is to win the trial and advance to the rank of Druid. Players do this with the aid of fantastic creatures who assist them in their quest for renown. the next Druid is determined by; an apprentice’s final rank in each elemental realm, renown earned through great feats, and expeditions to distant landmarks!
Legendary Creatures is played over three days, each of which consists of AM, Afternoon, and PM turns. Players draw four creatures from their individual decks, then play three into their stable and send one on a solo expedition. The order and types of creatures determine initiative and resource generation for the round. Players then take turns selecting the realm they'd like to travel in, the resources they generate, and the spells they cast. This is repeated for each portion of the day with a final expedition at the end of the PM portion. Ultimate leadership in each realm and via their expeditions reward victory points to determine the winner.